Triptych

Design a board game created without boundaries; we were given a demographic and full creative reign to invent and execute a board game. I chose trivia as my style of board game and incorporated elements throughout the history of art, pop culture, and their intersection in today’s day and age. The name, ‘Triptych’ comes from the three panel art pieces that first appeared in the Renaissance era of art; similarly the board itself is hinged and folds inward with three pieces.

Client: Tripytch Board Game
Services: Print, Branding

The System

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1. Little Easter egg in Triptych’s wordmark; a paintbrush subtly highlights that this is a game of not only trivia, but also art.

2. Primary icon pulls inspiration from pointed gothic cathedral windows with a game piece inside.

3. Ornamental hybrid pattern developed for the system based on stained glass pieces from Chartres Cathedral.

4. Blessing symbol of Christ used as a stained glass icon in the game.

Origins

The visual story of Triptych was pulled from niche areas of the rich history of art. The banding found around the edges of the cards and on the card boxes was inspired by the Florence Baptistery’s carrara and prato marble columns.

The pattern found upon the back of the playing cards and at the perimeter of the game board is inspired by David Lance Goines’s window of Saint Mary Magdalen, the Risen Christ, and Saint Dominic. His piece reflects the impact that stained glass in cathedrals has had on modern religious symbolism today.

Gameplay

I created two different boards for Triptych. The first (below) was created to fulfill the brief for the project. It folds inward from both sides (like an actual triptych). This version of the game set the stage for the model of gameplay similar to that of Hasbro’s Trivial Pursuit. Each player rolls the dice, landing on spaces to ultimately navigate themselves to the middle of the board.

Box includes:
96 cards
6 player pieces
2 dice
1 board

The Boards

The second is a more complex version; players run the course from left to right until a player reaches the end. This alternate gameplay was modeled after the actual reading of a triptych; panel by panel from left to right. It is also structured on the golden mean.

The Cards

Triptych’s cards have two routes; a pop card and a playing card. Playing cards provide an option to answer your question from the space your character landed on, i.e. a player lands on a pink square and answers a question about Impressionism. Pop Cards are used when a player lands on a “Pop” or “?” space and shows an image followed by a question.

The Pieces

Each player’s piece is unique to them. The pieces were 3D printed from actual renders of canon pieces of sculpture in PVA plastic, then primed and painted bronze as many of them were decorated in their prime. Players also receive a card upon choosing their player that highlights a fact or identifier of their piece.

Click here to see the collection of Pop Cards

The System

1. Little Easter egg in Triptych’s wordmark; a paintbrush subtly highlights that this is a game of not only trivia, but also art.

2. Primary icon pulls inspiration from pointed gothic cathedral windows with a game piece inside.

3. Ornamental hybrid pattern developed for the system based on stained glass pieces from Chartres Cathedral.

4. Blessing symbol of Christ used as a stained glass icon in the game.

Origins

The visual story of Triptych was pulled from niche areas of the rich history of art. The banding found around the edges of the cards and on the card boxes was inspired by the Florence Baptistery’s carrara and prato marble columns.

The pattern found upon the back of the playing cards and at the perimeter of the game board is inspired by David Lance Goines’s window of Saint Mary Magdalen, the Risen Christ, and Saint Dominic. His piece reflects the impact that stained glass in cathedrals has had on modern religious symbolism today.

Gameplay

I created two different boards for Triptych. The first (below) was created to fulfill the brief for the project. It folds inward from both sides (like an actual triptych). This version of the game set the stage for the model of gameplay similar to that of Hasbro’s Trivial Pursuit. Each player rolls the dice, landing on spaces to ultimately navigate themselves to the middle of the board.

The Boards

The second is a more complex version; players run the course from left to right until a player reaches the end. This alternate gameplay was modeled after the actual reading of a triptych; panel by panel from left to right. It is also structured on the golden mean.

The Cards

Triptych’s cards have two routes; a pop card and a playing card. Playing cards provide an option to answer your question from the space your character landed on, i.e. a player lands on a pink square and answers a question about Impressionism. Pop Cards are used when a player lands on a “Pop” or “?” space and shows an image followed by a question.

The Pieces

Each player’s piece is unique to them. The pieces were 3D printed from actual renders of canon pieces of sculpture in PVA plastic, then primed and painted bronze as many of them were decorated in their prime. Players also receive a card upon choosing their player that highlights a fact or identifier of their piece.

Click here to see the collection of Pop Cards